It is not often that you find a young teenager who is as talented as Trever when it comes to game design. Trever is a student of a game design class at Capital High School. Trever takes on multiple roles in game design, such as art, sound design, and all the coding for that, which is outstandingly impressive for a young teen. With his pitch, he always leaves everyone excited about his work. Any game company would be lucky to have Trever as an employee.
Month: January 2020
Session 4 Production Project
CC Image “maze” by xervian
Summary
My goal as a coder was to make some of the code for the game, the other coder would do the other stuff. I created a timer that counts down and once it hits zero, it takes you to a game over screen. I also made some of the main menu, as well as the credits menus with Charles’ help.
21st Century Skills
Creativity
I showed creativity because I had created a lot of really nice menus and gameplay features such as the timer for the game.
Communication
Our teams communication was pretty good. My partners told me what pieces of code to work on. I had also communicated with the other coder, the artist, and a little with the sound designer.
Responsibility
I showed responsibility because I finished all my code on time. I had worked on the menus and the timer, and I got all my work done. We would also build and save our code every day.
The Recondite Ruby
Reaction to the Final Version
Sam George: “Good UI I was very impressed!”
Evaluation of Final Version
- The game was supposed to be a fun maze game as to where you would complete a randomly generated maze.
- The character you play as is Sam. Sam is an Arch-druid in the game, and he needs to find his way to the center of a cave to find the prized amulet.
What I Learned and Problems I Solved
I learned a lot about C#.
I learned a lot about UI and menu creation.
I learned a lot about using the Unity engine.
Session 3 Production Project
CC Image “maze” by xervian
My goal as coder was to make most of the code for the game, the other coder would do the other stuff. I created a maze generator that randomly generates the maze.
21st Century Skills
Creativity
I showed creativity because I had created a randomly generated maze that fully functions.
Communication
Our teams communication was pretty good. My partners told me what pieces of code to work on. I had also communicated with the other coder quite a lot.
Responsibility
I showed responsibility because I finished all my code on time. We had problems with things breaking, I pushed right through it and got the code all working. We would also build and save our code everyday.
Sams Fantasy Maze Game
Reaction to the Final Version
Sam George: “Good commenting but no evidence of logging.”
Evaluation of Final Version
- The game was supposed to be a fun maze game as to where you would complete a randomly generated maze.
- The character you play as is Sam. Sam gets stuck in a maze, and he needs to find his way out.
What I Learned and Problems I Solved
I learned a lot about C#.
Communicate with your team.
I learned a lot about using the Unity engine.