SUMMARY
Role: UI & Menu
Intention (SMART Goal)
My intention is to create our games user interface. This include the games menu, game over and/or win screens, loading screens, credits screen, and even the UI included within the gameplay. This can include an inventory, a shop UI, and any other menus. I will be doing this for the next three weeks or so for our game, followed by doing a build of the game, then starting the cycle over for the next few months.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Macklin Guy is a User Interface designer for PixelTail Games and has made a lot of the user interface for the game “Tower Unite”, a game made by PixelTail Games. He’s made the menus, inventory UI, pause menu, etc.
Training Source(s)
0:42 Create Background Image
1:11 Insert Buttons
1:37 Change Button Properties
2:46 Group The Buttons
3:37 Add Levels To Build
3:53 Change Scene On Click
Project Timeline
- Come up with an idea for the game.
- Once you came up with a good idea, come up with ideas for what the gameplay will be like.
- Now, if you want an inventory or something, come up with ideas for a good design for them.
- Design the UI.
- Program the UI to do a certain action.
- Finishing touches.
- Design the main menu.
- Program all the buttons.
- Design the credits menu.
- Program all the buttons.
- Add a win/loss state screen.
- Program it so it does whatever it needs to do.
- Design a pause menu.
- Program it with buttons to quit, settings, main menu, resume, etc.
- Test everything.
- Build.
- Test the build.
- Fix bugs that were present on the build.
- Do another build.
- Test that build and keep fixing the bugs until they’re all fixed.